
PERSONAL PROJECTS
Tracks & Albums
MOVIES
Animations : Asteria / Chimere / Alter-Ego / Donjon & Cie / Into The Spider Versus / Un Mal pour un Bien
Short-Movies : Multiplex / Clairvoyance / Fallout Project / Hors-Chanty
Documentaries : Partir Reconstruire / Diabolus in Musica / A la Marge
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Asteria was nominated for the Oscars Short Movies 2016, the surprising song that I composed & interpreted for the final scene played a big role in the success of the entire project.
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I scored a non-conventional music for this movie by using several middle-east instruments even if the movie's landscapes and characters do not refer to any middle-east stereotypes.
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I took a great challenge scoring the original music for Alter-Ego. I tried to produce a tribal music by recording multiple tracks of my own voice which I organically modified each time, I did that in order to simulate an ethnic choir and the result is quite believable.
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My abilities as a versatile composer are remarkable in this movie. The Music contains Orchestral, Epic, Medieval, Military, Hard Rock & 60's Rock influences. All in one cohesive Soundtrack.
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Since all the events in Hors Chanty are happening in a building site, I scored the music of the ending credits using essentilally industrial percussions & sounds of hammers, shovels, gravel & sand.
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The main soundtrack of "A la marge" is a mixture of Old School Hip Hop & Industrial Sounds. I have been inspired by WuTang Clan "The Way of the Samurai" & Gregory Cohen / Manon Ott "De Cendres et de Braises" OST to score the music. I was also inspired by Nils Frahm "Them" to write the ending Credits Theme.
VIDEO GAMES
Veterans Online/ Elon Musk/ Bygone/ RetroVerse
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From July 2017 to November 2020, I worked as a freelancer then as an in-house Main composer & associate sound designer for the indie game Veterans Online. I composed the Video Game original soundtrack. Made Music & SFX for Teasers, Trailers and Gamescom Video.
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I Contributed to conceptualize and create Sound Design, Foley & Voice. Recorded & mixed all the voices, interpreted many of them (characters & announcer). I even Built a Virtual instrument on N.I.Kontakt (Tribal voices) for many in-game Music themes.I made a lot of research to find out the appropriate music for the different parts of the game (Main menu, loading screens, select character theme, in-game multitrack music, victory/defeat jingles etc.)
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As the Video Game visuals & gameplay contain an unusual funny mixture of WW2/Vietnam War/Sci Fi/Western & Fantastic world references, I ended up scoring an unusual Soundtrack with many musical influences : Orchestral, Military songs, Metal, Dubstep, Indus, Electro, Tribal, Spaghetti Western & 1920's retro songs.
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The most challenging task in this whole experience was to find out how to create the multitrack interactive music for each Map. I ended up scoring 4 or 5 different themes for each map. Each theme contains an ambient layer, a tension layer and an action layer.
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The player experience allow you to either barely hear some music elements while exploring areas and looking for enemies & items. Or to hear some savage drums when enemy is approaching. Or to enjoy some Metal Riffs while you are in the middle of a chaotic battle. And of course, you can just listen to your footsteps, heartbeat & bullets. As silence is an important part of music !
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I invite you to listen to the original Soundtrack of Veterans Online on my Soundcloud.